Modular UPDATE!


As one could guess trying to fit a ton of features for different types of controllers and games into a few character controllers based off of as little scripts as needed; is pretty cluttered. I remembered the last time I tried to do this and it failed pretty bad and I remember the issue with it. So this time I decided to look to Godot for the answer.

Godot is an engine that heavily uses heritance and modular builds; I mean scenes and nodes create this beautiful modular workflow! So I decided "Why not make features modular?!" so I tested it out to see if it'd work! And little to my surprise it does actually work out really well! So now instead of sifting through a clutter of several variables; you just add the module you want to the module Node and it's all done! Of course you have settings on each Controller Module but besides that it's plug and play.

This also makes making and updating a LITE and PRO version very easy! The LITE version will just lack access to the Controller Modules I want to be for the PRO devs. And they'll be the same otherwise!

You can try this out RIGHT NOW! 

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